Ever since I was young I’ve always had a passion for gaming. Enjoying interactive stories, exploring fantastical worlds and overcoming immersive challenges; that’s what it’s all about. The last few years, I’ve been studying Creative Media & Game Technologies at Saxion Enschede. Here I’ve learned a lot about making games, mostly in Unity. The thing I most enjoy is creating narratives and storytelling. The coolest thing about games is the interactiveness of the medium, which I aim to use to create immersive worlds and expansive stories.
Here are some of the games I made!
Moomintroll: Winter’s Warmth
Quality Assurance & Writer
A heartwarmingly cozy game set in the universe of Moomin, the world from the mind of Tove Jansson. In this game you play as Moomintroll, wandering around Moominvalley, trying to return spring to the world. Along the way, you get to experience a charming story backed by great characters and spectacular vistas, as you explore and trek your way through the icy valley.
Working together with Hyper Games, I was invited as an intern on this project to do Quality Assurance. Here I learned what it truly means to test a game and all the work that goes into making a polished product. During this internship, I also got the chance to show off some of my other skills; most of the quests and achievements in the game (and their descriptions) were written by me. In addition, most of the collider work (boxing the player in and guiding them in the right direction) was also entrusted to me. After this internship, I got to do another half year of Quality Assurance as hired help through my company, Hannemanne.


HUBRIS – An ALARM Game
Project Lead
HUBRIS is a Unity-based VR Escape Room game set in the multimedia universe of ALARM.
ALARM, a student-based half-year project in collaboration with Kristiania University and NRK, is a semi-fictional universe that aims to warn people about realistic contemporary problems.
In HUBRIS, you play as an employee of AVE, a mysterious aerospace company, who has been sent up into space as a final attempt to save the human species. The spaceship is filled with challenging puzzles to solve, intriguing mysteries to uncover and eerie rooms and hallways to explore. In it, you also get to see the first two episodes of ALARM, which tell gripping stories about modern human issues; modern war and gene alteration.




Hop’s Quest
Solo Dev
2D Action RPG where you play as an amphibious adventurer, on a quest to vanquish all bugs. My first big project with pixel art animation, all character spritesheets are made by me, which was so much fun to do.

Monster Island
Game Designer / Team Lead
Monster Island was a team project for Concordia Enschede in collaboration with a primary school in Enschede. It is a 4 player split-screen sandbox game where you play as different monsters, exploring different islands while collecting items and jumping from tree to tree. These characters and the different islands were all designed by the primary schoolers, which means I had to work closely with them over the course of development to see their visions brought to life as close as possible!





True Monsters
Solo Dev
True Monsters is a Lovecraftian take on Pokémon. It’s one of my first games, and I enjoyed making every single part of it (every sound, sprite & line of code was made by me!). I especially loved making the pixel art monsters and coming up with their attacks and added flavor text.

Gameplay demo
Showcase of the different monsters
Dune Initiation
Solo Dev
Visual novel storyline game based on the famous Dune universe. I created an original story based on my own original character, a young Fremen warrior. The engine I made this in is Ren’Py, a Python-based engine made for visual novels. You get to make choices that impact a very personal story about what it’s like to be an actual Fremen, a part of the universe which has mostly been unexplored in the original novels.
Long Live the King!
Long Live the King is a long-term project I’ve been working on with my friend Timon Labots. The game is a mix between the old-school Legend of Zelda games and a multiplayer battle royale. The goal of the game is to beat the other players while levelling yourself up with classic RPG mechanics such as quests!
These showcases are works in progress, but what you can see is a few things working already; namely the map generation with working Level of Detail, multiplayer combat and a state-machine based character controller.














